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Pavilion

Pavilion

Project: PAVILION

A Study in Space, Material, and Experience

Architectural Design & Environmental Exploration

Pavilion explores the relationship between architecture, material, and human experience through the development of a contemporary outdoor environment. Beginning with architectural research and conceptual studies, I developed the structure, spatial organization, and material language through Rhino and Blender. I further explored surface treatments and materiality using Substance Painter before translating the design into detailed renderings and an interactive Unreal Engine walkthrough. The project examines how form, material, scale, and movement can work together to shape the experience of a space.

Services

3D Architectural Modeling

Client

N/A

Year

2026

Credits

Concept, 3D design, technical Drawing and presentation direction

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View Process

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01: 3D High-Res images

02: Technical Plan

03: Material Texturing/Surface Shading Substance Painter

Pavilion explores the relationship between architecture, material, and visual experience. I developed the structure through architectural research, spatial planning, and 3D modeling in Rhino, then created custom patterns in Adobe Illustrator and applied them to architectural surfaces using Adobe Substance 3D Painter. Through material exploration, environmental detailing, and rendering, I translated the concept into a cohesive spatial environment and immersive visual experience.

Creating visual systems, motion, and stories that invite curiosity.

Contact

626.393.8701

Southern California

Elsewhere

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Studio

Crafted with intention.

Built with care.

Always evolving.

© 2026 Andrew Ian Barba. All rights reserved.

Designed & developed in Framer.